Stefan founded Bang Creations in 1999 and leads the studio's invention and product design work. Before Bang he was boys' toys director at Hasbro Europe, responsible for brands including Action Man, Star Wars and Nerf. His background spans furniture and lighting design through to mass-market consumer products, and he has won an IED design award, a German design award, a MAX-it award and several gold and silver toy awards.
Who we are
The team behind the work.
Meet the Bang Creations team, the product designers, engineers and problem solvers who take ideas from concept through to manufacture.
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Stefan
Founding Director
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Kirstin
Manager
Kirstin co-founded Bang Creations and leads creative design. Her career includes work on mobile phones at Mogridge/IDEO, special effects at Derek Hendon, and lead design roles at Hasbro and Vivid Imaginations (including the Sindy brand). She invented the licensed "cool cards" product, which sold more than 1.5 million units, and brings deep expertise in fabrics and seamstry to the studio's work.
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Sarah
Product Designer
Sarah is a problem solver focused on user experience. She holds a master's in consumer product design from Coventry and has taken sustainability courses at Surrey. She ran the Kickstarter campaign for "Bob: the case for your glasses and devices", which was funded to more than 300% of its target.
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Jack
Product Designer
Jack is a technical designer who specialises in prototyping. He previously interned at Bosch, working on award-winning products, and worked at the IDentity consultancy on projects for clients including Porsche, Toyota, McLaren and Bobcat. He holds a BA (Hons) in Industrial Design & Technology from Brunel.
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Bob
Design Engineer
Bob is a design engineer specialising in electro-mechanical systems. Before joining Bang he worked in the aerospace sector on satellite components, using computational engineering, 3D CAD and manufacturing-drawing creation. He holds two first-class honours degrees in Mechanical Engineering and Product Design Technology, conducting final projects in vertical wind turbine optimisation and electric-vehicle innovation.
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Rachel
Studio Manager
Rachel keeps ideas moving, turning complex challenges into clear plans. She engineered Sindy products at Hasbro and managed technology projects at Psion Computers, later working with design teams such as Therefore Design to take concepts through to UK manufacture. She spent a year in Japan managing mobile software development before returning to develop DAB digital radio products, and rejoined Bang after a short career break to manage the studio.